When first approaching the design for the main character of the game there was alot of things we needed to establish to set the visual tone of the title. Was it going to be serious, funny, gritty, realistic, dark, quirky or any combination of the above! Sometimes the client will have a reasonably fixed idea of what they want to see, and other times they are employing your creative mind as much as your technical ability. For the Boss all we knew initially is that the main character would have to be tough enough to fight his way through hordes of minions using a variety of weapons. The game would work as a side scrolling platformer, therefore the player would often be quite small on the screen and need to be iconic and recognisable at any scale.
The first step I took was to explore some basic body shapes to see what both the client and I liked and thought would work within the game. The style of The Boss would have to carry through to every other aspect of the game.
|Silhouettes or quick thumbnail sketches are usually the best way to|
explore alot of ideas quickly.
|Exploring race and build options for The Boss.|
|Yes, we even get to play dress-ups with our characters ;)|
|Progression from rough sketch through to final drawing and colour concept.|
Thanks for taking the time to read about how I approach a design, how would you have done it? What do you like or dislike about The Boss and given the same opportunity what changes would you make? I'd love to hear your ideas :)